∞ Andrew Price, navigation game. "Whisp " HERE
Scripting: Advanced.
Design:set to be increasingly difficult. Loosing energy as you touch boulsters. Stage rotates on level 2.
∞ Maeva Liebling Glardon, interactive experience. "Music search" HERE
Content: Find songs, represented by small buzzing circles, that are hidden in a dark space. You carry a small light following your mouse. There are two more lights moving, and if you get them together, you'll briefly see the whole environment. It keeps track of the songs you already found, and tells you how many more you have to find by clicking on the help icon.
Very plastic way of finding songs. Invites exploration and play. Great integration of visual and audio senses.
Scripting: tweening with Greensock library/ sound channel / xml / arrays / mask / booleans.
∞ Jesi Vasquez, dynamic puzzle. "Irish Odyssey" HERE
Scripting: "Drag and drop" and Arrays. Some very creative coding too, to match the dragged piece with a mask on the main Stage of the puzzle.
Content:
Explores formal memory. Design:Game gets progressively more complicated, as the animated pieces become smaller in succesive levels.
∞ Sonia Sotomayor, Discovery game. "Dragon's cave" HERE
Scripting: Movement of the draggon pieces through Arrays, masks and effects for dragon spitting fire, score.
Content: Movement and environment of the dragon's cave. Design: Very good environment design, smooth functionality.
∞ Joshua Martinez, Kid's game. "Find the toys" HERE
Scripting: "Drag and drop" and Arrays.
Content: Explores formal memory. Design: Good use of rollovers, Smooth functionality.
÷ Andrew Price, game. "Derp the wizard versus the Fairy of Sweet Dreams" HERE
÷ Maeva Liebling Glardon, educational game. "Music instruments quizz" HERE
Scripting: tweening / drag and drop / arrays / loader / randomization
÷ Maeva Liebling Glardon, interactive experience. "Underwater live Puzzle" HERE
Content: Puzzle with animated pieces. It has 3 levels: On the first level you have to reconstruct the seaweed. On the second, you have to click the fishes away, so they don't eat the seaweed. On the third level you follow the same dynamic with more seaweed pieces and fishes.
Very soft and beautiful transitions.
Scripting: tweening (Greensock)/ drag and drop / arrays / loader (for the levels) / external class (for the background) / randomization