FLASH CS3 - CS4 | Alejandra Jarabo |
Media Arts & Technologies Division. Santa Barbara City College |
A SYMBOL is "a way of saving an element" in Flash that allows you to reuse that element without increasing the File size of your project. Symbols live in the LIBRARY (Shortcut to open library panel: Apple_L/Contol_L) You can drag "copies" or "clones" of that original to the Stage, where they can get scaled, skewed, rotated, flipped Horizontally or Vertically, even Tinted. If you alter the "original" element in the Library, all copies or INSTANCES, down on the Stage will get modified accordingly. |
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"Green circle" is a library element.
Serious flash projects and flash based websites use all the graphic elements as symbols. If you keep a graphic element raw (as stroke and fill) or you group it, Flash stores the information EVERY TIME you set a keyframe. Remember that the purpose of symbols is reusing them, so to make a character with 5 hands, you will probably re-use the same Hand-symbol 5 times, scaling, tinting and skewing slightly the instances so they look different. |
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Instances of Symbols placed on Stage can change their appearance by Modifying their color attributes in the Properties window. You can alter the Brightness of an instance (all the way up to White, all the way down to black) You can Tint an instance with any color of your palette (you can also write down the RGB value of the Tint-color) You can modify the Alpha or Transparency, what will make your instance transparent to whatever you have in a layer below (depending on percentage). A Motion Tween of a symbol that has been set to ALPHA=0 in one of the keyframes, will cause an effect of appearing or disapearing on Stage. You can use the Advanced method when you want to alter the Color and the Alpha at the same time in a keyframe.
If you apply a Motion Tween between 2 keyframes containing different values for that same instance, you will get a smooth transition for the effect. |
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