INTRO TO MULTIMEDIA. MAT_103.MAT 103

Alejandra Jarabo

Multimedia Arts & Technologies Division. Santa Barbara City College
Beginner occupations in the Gaming Industry
OCCUPATIONS
OCCUPATION DEFINITIONS FOR ENTRY LEVEL POSITIONS CLASSES AT SBCC  
     
Entry-level Programmers or Software Engineers Entry-level programmers can fall under a broad range of programming positions including, engine programmer, network programmer, gameplay programmer, and visual effects programmer.
These positions often require the ability to program in C/C++ and/or other object oriented languages.

Computer Science

CS_101, CS_135
CS_120, Java
CS_137 C programming
CS_140 C++, object oriented


Character or 2D Animators (includes Flash Animators)

These positions typically require an understanding of traditional character animation and can include positions such as animators and effects animators.
Individuals in this job category often are required to be familiar with different software applications (Flash) that support the animation of gaming characters.

A_124 a&b
MAT_116,
MAT_136
MAT_137


Quality Assurance Technicians or Testers


Testers and quality assurance technicians are typically used at the end of the production cycle to test and improve games.
Testers are used to identify any and all bugs and or problems with a game before it is finalized for production.
Bigger firms will have different types of testers including graphics testers and gameplay testers.

MAT_145
MAT_168

 


Production Assistants:


This is typically defined as the entry-level position into game production and management. Applicants should have a general business background with specific experience in the gaming industry.
This position typically reports to an assistant or associate producer and can also be an entry into game design.

MAT_164

BUS_101


3D Modelers or Animators

3D modelers or animators are meant to create characters and virtual
environments that are three dimensional. These occupations typically require expertise in different software applications that develop 3D characters and environments.
These positions also typically require a strong background in traditional animation and can often work in movie and television studios along with video game development.

A_124 a&b
MAT_136,
MAT_141
MAT_137


Technical Artists or Graphic Designers
(includes environment artists and interface designers)

This occupational category includes a broad range of gaming occupations that typically fall into the realm of the "gaming artists" including graphic artist, concept artist, special effects artist, technical artist or interface designer.
These positions are typically supervised by the art director or art manager.

GDP_110,
GDP_111,
GDP_114

MAT_131, MAT_132
MAT_116
MAT_167

 

Interactive Web Programmers or Developers

Interactive web programmers or developers are responsible for developing online applications that support or are integral to online gaming.
These positions often require the ability to program in different languages such as PHP/HTML, Java or Flash.
Web programmers can also be involved in developing game portals, online credit
systems, casual games, and localization of games to different markets.

MAT_153, MAT_154,
CS_111 Webmastering
CS_120, Java
CS_187 Iphone programming

MAT_116, MAT_216

Writers and/or Content Developers Writers and/or content developers are responsible for working with the game designers to develop the narrative of the games.
This position requires strong technical writing skills as well as the ability to develop or support the development of story boards.
This occupation can also require the ability to document the development process and write new scenarios for a storyboard.

ENG_173, Screenwriting
ENG_270, Creative writting

     
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