ANIMATION PRINCIPLES. | Alejandra Jarabo |
Media Arts & Technologies division. Santa Barbara City College |
USING ANIMATION CURVES |
Sophisticated Animation software-packages (3D animation programs, Adobe After Effects, the new Macromedia Flash8 ) allow you to control the transition or INTERPOLATION between 2 keyframes using an "Animation Curves graphic", to create complex speed variations by just modifying the curves of a line. To use the Animation curve graphic, you need to understand this other type of graphic Representation of speed. |
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REMEMBER THE LINEAR INTERPOLATION? |
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This is the Animation graphic of Look at the frames (horizontal Values) At frame1, the change in position hasn't began, The animation graphic advances at a 45 degree angle. |
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In an INTERPOLATION FOLLOWING A LINEAR ACCELERATION:There is a change of speed, |
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This is the Animation graphic of a linear Acceleration. At frame1, the change in position hasn't began, We can see how the curve is slowing catching speed |
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A LINEAR DECELERATION IS THE OPPOSITE OF A LINEAR ACCELERATION: so the motion should describe an opposite angle. |
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This is the Animation graphic of a linear Deceleration. At frame1, the change in position hasn't began, We can see how the curve "slows down" the progression |
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SPATIAL INTERPOLATION: Some software packages, like After Effects, define the use of a curve editor window, to set the speed values of an interpolation as an Spatial interpolation. You might remember from Computer graphic software (Photoshop, Illustrator, Freehand, Flash) that the best way to describe a smooth complicated curve, is using a type of Point with tangent handlers called a Bezier point. Abusing this tool, or using it without intention will create a constant-smooth variation of properties that can get the audience dizzy and confused. Inexperienced animators might find this tool fascinating, since is brings complexity to the movement, but you need to have control over the tool at all times to express precisely what you want to express.. |
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SPATIAL INTERPOLATION though Animation Curves: As you manipulate points and curves , you can create motion effects in between keyframes that can go beyond the set values of the IN and OUT keyframes. |
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At frame 5 you can see that 60% of the animation has taken place. Later on, at frame 12, the graphic indicates that we are at less than 40% of the animation: How is this possible? Well, from aproximatedly frame 5 to aprox. frame 12 you can appreciate an inverse curve, that translates on an inverse motion (the ball goes backwards) After frame 12 there is a really steep acceleration that declines a bit from frame 13. |
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