| 
  JHD / Corbis Images
 This 
              technique warps a translucent image, or graphic, from one layer 
              onto another layer beneath it creating the appearance of wrapping 
              a decal-like representation of that image onto the textured surface 
              of the layer below (the base layer).  This is accomplished  
              by using the luminance of the base layer and the Displace 
              filter with a displacement 
              map that's made from the surface image itself. By 
              creating the map from this surface image, the filter will distort 
              the image (or graphic) in such a way as to make the decal appear 
              to dip into dark crevices and rise over highlighted areas.  
               In 
              this image the 'decal' is the american flag and the base layer is 
              the rock climber. The 
              two layers are combined by adjusting the blend mode and opacity 
              of the 'decal' layer.  A layer mask is used to protect portions 
              of the surface image from the decal effect where ever necessary.  
              The resulting effect can appear very realistic. THE 
              DECAL (left) . . . and . . . THE BASE 
              (right)   
   Here's 
              the Technique: (these files 
              are in Tutorial #1) 1. 
                Download the following files from Tutorial #1:  flag.jpg 
              and flagClimber.jpg 2. 
                Open the BASE FILE (the climber) and the 
              DECAL FILE (the flag) into Photoshop. 3. 
                Drag the flag file into the base file (remember to hold command 
              > shift as you drag if you want this transfer to 
              be pin registered into the new file).  Note: If 
              your decal image is smaller or larger than your base file, use Transform 
              to resize it to fit. 
 4. 
                Select Overlay as the blend mode in the 
              decal (flag) layer and reduce the opacity of this layer to a desired 
              percentage (50% is good for this image). [Note: 
              the flag remains very linear and does not realistically look as 
              if it is conforming to the dimensions of the rock, we will fix this 
              soon by creating a displacement map.  Also, portions of the 
              flag cover the climber himself which we will fix at the very end 
              with a layer mask.] 
 5. 
                The next step is creating a greyscale Displacement 
              Map. Displacement maps work by shifting the pixels of the 
              surface in one direction where the displacement map is light and 
              in the opposite direction where the displacement map is dark. We 
              use greyscale in making displacement maps in order 
              to see the lights and darks more readily. This helps us predict 
              where the dips and rises will occur. 6. 
                Start by clicking on the EYE icon on the 
              flag layer to turn it's visibility off. You are left with the base 
              image visible.  It will look like this again: 
 7. 
                Next, open the Channels palette and command/click 
              on the composite RGB channel at the top of the palette. This makes 
              a selection based on the luminosity (lights and 
              darks) of the visible image.  
 Note: 
                I've chosen to INVERT the Alpha channel 
              below to create a negative, but this is optional.  A positive 
              B&W Alpha channel will produce an equally effective 
              displacement map, albeit slightly different. Try it both ways and 
              see for yourself. 8. 
                Now, turn this selection into a greyscale image by clicking 
              on the "Save Selection As Channel" icon 
              at the base of the window (the square icon with a hole in it).  
              And then, deselect the marching ants(command/D) 
              and click on this new Alpha 1 channel. This is the (inverted) 
              grayscale image. 
 To 
              make this greyscale image work as a displacement 
              map you'll have to blur and increase contrast 
              in order to exaggerate lights and darks within this image. 9. 
                Select Filter > 
              Blur Gaussian Blur and select 2 pixels for starters 
              (the higher the Radius, the less sharp and chiseled 
              the edge will look). 10. 
              Then, select Image > Adjust > 
              Levels and use the Input Levels sliders 
              (the left, black-point slider) AND/OR lighten the 
              highlights using the right, white-point slider.    
              [Note: you can also play with adjusting the midtones 
              as well with the middle slider.] 
 NOW 
              WE CAN MAKE THE NEW GREYSCALE FILE  
              11. Choose Duplicate Channel from the Channel's 
              pop up window selecting "NEW" under "DOCUMENT" 
              and then type in a name for this new file (something logical like 
              GreyscaleClimber); now click "OK".  
              This creates your new greyscale file!  
 12. 
              Now, return to the Layers Window of the original 
              file with both flag and climber layers and reselect the decal layer 
              (flag).  Apply your new Displacement 
              Map to this layer ( Filter > Distort 
              > Displace ).   
 In 
              the first window, change the Vertical Scale to 
              -10 (see below) and keep the Horizontal Scale at 10 (the default 
              setting); then click "OK".   
              A new window will open asking you to "choose 
              a displacement map", select your GreyscaleClimber.psd 
              file and click on "OPEN". [Note: 
              the flag now undulates; ... but perhaps a bit too much.] 
 13. 
              Experiment with Blend Options and adjust the Underlying 
              Layer slider in the highlights (hold down the option key 
              to split the highlight sliders and reposition them at different 
              values).  Try 150/190 as illustrated 
              below and then try different blend modes.  I'm using MULTIPLY 
              here and the effect begins to appear more realistic. 
  
              14.  Now all that's left is to remove the flag image that remains 
              on top of the climber.  With the flag layer selected, click 
              on the "Add Layer Mask" icon at the bottom 
              of the window (square icon with a hole). Enlarge your view to the 
              point where the climber fills your window (command/spacebar/click 
              with the magnifier on the climber's back). 
 FINAL 
              EFFECT: before 
               after   
               
                 
                  [ 
                    back to top ]    
 Carving 
                    a Logo with a Displacement Map 
 •   
                    New elements: Cross 
                    Logo & Climber Layer 
 In 
                    this example we will carve a logo into the granite rock face.  
                     1.  
                    Create your graphic or logo as a black object against a transparent 
                    background. TIP: 
                       With graphics like logos you can sometimes accomplish 
                    a 'carved-into-the-surface' illusion without creating a displacement 
                    map by simply using COLOR LAYER (see below) and change the 
                    color to match the surface texture with which it is intended 
                    to blend. Then adjust the opacity of the graphic layer until 
                    it appears more realistic. I'd also try adding a DROP SHADOW 
                    (in Blending Options) and if this does the trick you can skip 
                    the DISPLACEMENT MAP suggestion below. 2.  
                    Select the "cross logo" layer and then add a Layer 
                    Style from the bottom of the Layers window; select 
                    Color Layer (below left). Blend to Multiply.    
 3.  
                    Experiment with Bevel and Emboss and change 
                    the color to black.  
 4.  
                    Now it's time to create another displacement map as we did 
                    earlier in this module.  First command / 
                    click on the RGB channel. This makes a 
                    selection again  based on the luminosity 
                    (lights and darks) of the visible image. 
                     
 5. 
                      Now, turn this selection into a greyscale image by 
                    clicking on the "Save Selection As Channel" 
                    icon at the base of the window (the square icon with a hole 
                    in it).  And then, deselect the marching ants(command/D) 
                    and click on this new Alpha 1 channel. This is the 
                    grayscale image. 
 And 
                    again, to make this greyscale image work as a 
                    displacement map we'll have to blur 
                    and increase contrast to exaggerate lights and darks within 
                    this image. 6. 
                      Select Filter 
                    > Blur Gaussian Blur and select 2 pixels 
                    for starters (the higher the Radius, the 
                    less sharp and chiseled the edge will look).  
                    Then, 
                    select Image > Adjust > 
                    Levels and use the Input Levels sliders 
                    to lighten the highlights and darken the shadows to taste 
                    (see #10 above as a reference).  7.  
                    Before applying the displacement map, go back to the "cross" 
                    layer in the Layers Window. 
  
                    Experiment one last time with some more Blending Options 
                    (see below).   This screen shot illustrates the addition 
                    of a Drop Shadow, 
                    an Inner Shadow, 
                    blending to Pin Light 
                    at 77% 
                    opacity and selecting a limited range of highlight values 
                    in the Underlying Layer to 
                    156/189.   
 8.  
                    When satisfied, apply the Displacement Map 
                    as we did before (see #12 above). 9.  
                    You'll notice the same issues regarding 'unrealistic' wrapping 
                    into the contours of the rock which will need further adjustments, 
                    especially on graphics.   
 10.  
                    The 
                    Liquify Filter  
                    (Filter > Liquify) as well 
                    as a little rubber stamping provides the final touches for 
                    our logo.   FINAL 
                    EFFECT:     [ 
                    back to top ]          
                                     
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