![](flagAfter.jpg)
JHD / Corbis Images
This
technique warps a translucent image, or graphic, from one layer
onto another layer beneath it creating the appearance of wrapping
a decal-like representation of that image onto the textured surface
of the layer below (the base layer). This is accomplished
by using the luminance of the base layer and the Displace
filter with a displacement
map that's made from the surface image itself. By
creating the map from this surface image, the filter will distort
the image (or graphic) in such a way as to make the decal appear
to dip into dark crevices and rise over highlighted areas.
In
this image the 'decal' is the american flag and the base layer is
the rock climber. The
two layers are combined by adjusting the blend mode and opacity
of the 'decal' layer. A layer mask is used to protect portions
of the surface image from the decal effect where ever necessary.
The resulting effect can appear very realistic.
THE
DECAL (left) . . . and . . . THE BASE
(right)
![](flagClimber.jpg)
Here's
the Technique: (these files
are in Tutorial #1)
1.
Download the following files from Tutorial #1: flag.jpg
and flagClimber.jpg
2.
Open the BASE FILE (the climber) and the
DECAL FILE (the flag) into Photoshop.
3.
Drag the flag file into the base file (remember to hold command
> shift as you drag if you want this transfer to
be pin registered into the new file). Note: If
your decal image is smaller or larger than your base file, use Transform
to resize it to fit.
![](flag1.jpg)
4.
Select Overlay as the blend mode in the
decal (flag) layer and reduce the opacity of this layer to a desired
percentage (50% is good for this image). [Note:
the flag remains very linear and does not realistically look as
if it is conforming to the dimensions of the rock, we will fix this
soon by creating a displacement map. Also, portions of the
flag cover the climber himself which we will fix at the very end
with a layer mask.]
![](flag2.jpg)
5.
The next step is creating a greyscale Displacement
Map. Displacement maps work by shifting the pixels of the
surface in one direction where the displacement map is light and
in the opposite direction where the displacement map is dark. We
use greyscale in making displacement maps in order
to see the lights and darks more readily. This helps us predict
where the dips and rises will occur.
6.
Start by clicking on the EYE icon on the
flag layer to turn it's visibility off. You are left with the base
image visible. It will look like this again:
![](flag4.jpg)
7.
Next, open the Channels palette and command/click
on the composite RGB channel at the top of the palette. This makes
a selection based on the luminosity (lights and
darks) of the visible image.
![](flag17.jpg)
Note:
I've chosen to INVERT the Alpha channel
below to create a negative, but this is optional. A positive
B&W Alpha channel will produce an equally effective
displacement map, albeit slightly different. Try it both ways and
see for yourself.
8.
Now, turn this selection into a greyscale image by clicking
on the "Save Selection As Channel" icon
at the base of the window (the square icon with a hole in it).
And then, deselect the marching ants(command/D)
and click on this new Alpha 1 channel. This is the (inverted)
grayscale image.
![](flag5.jpg)
To
make this greyscale image work as a displacement
map you'll have to blur and increase contrast
in order to exaggerate lights and darks within this image.
9.
Select Filter >
Blur Gaussian Blur and select 2 pixels for starters
(the higher the Radius, the less sharp and chiseled
the edge will look).
10.
Then, select Image > Adjust >
Levels and use the Input Levels sliders
(the left, black-point slider) AND/OR lighten the
highlights using the right, white-point slider.
[Note: you can also play with adjusting the midtones
as well with the middle slider.]
![](flag8.jpg)
NOW
WE CAN MAKE THE NEW GREYSCALE FILE
11. Choose Duplicate Channel from the Channel's
pop up window selecting "NEW" under "DOCUMENT"
and then type in a name for this new file (something logical like
GreyscaleClimber); now click "OK".
This creates your new greyscale file!
![](flag9.jpg)
12.
Now, return to the Layers Window of the original
file with both flag and climber layers and reselect the decal layer
(flag). Apply your new Displacement
Map to this layer ( Filter > Distort
> Displace ).
![](flag16.jpg)
In
the first window, change the Vertical Scale to
-10 (see below) and keep the Horizontal Scale at 10 (the default
setting); then click "OK".
A new window will open asking you to "choose
a displacement map", select your GreyscaleClimber.psd
file and click on "OPEN". [Note:
the flag now undulates; ... but perhaps a bit too much.]
![](flag10.jpg)
13.
Experiment with Blend Options and adjust the Underlying
Layer slider in the highlights (hold down the option key
to split the highlight sliders and reposition them at different
values). Try 150/190 as illustrated
below and then try different blend modes. I'm using MULTIPLY
here and the effect begins to appear more realistic.
![](flag11.jpg)
14. Now all that's left is to remove the flag image that remains
on top of the climber. With the flag layer selected, click
on the "Add Layer Mask" icon at the bottom
of the window (square icon with a hole). Enlarge your view to the
point where the climber fills your window (command/spacebar/click
with the magnifier on the climber's back).
![](flag12.jpg)
FINAL
EFFECT:
before
after
![](flag14.jpg)
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Carving
a Logo with a Displacement Map
•
New elements:
Cross
Logo & Climber Layer
![](flag15.jpg)
In
this example we will carve a logo into the granite rock face.
1.
Create your graphic or logo as a black object against a transparent
background.
TIP:
With graphics like logos you can sometimes accomplish
a 'carved-into-the-surface' illusion without creating a displacement
map by simply using COLOR LAYER (see below) and change the
color to match the surface texture with which it is intended
to blend. Then adjust the opacity of the graphic layer until
it appears more realistic. I'd also try adding a DROP SHADOW
(in Blending Options) and if this does the trick you can skip
the DISPLACEMENT MAP suggestion below.
2.
Select the "cross logo" layer and then add a Layer
Style from the bottom of the Layers window; select
Color Layer (below left). Blend to Multiply.
3.
Experiment with Bevel and Emboss and change
the color to black.
![](cross2.jpg)
4.
Now it's time to create another displacement map as we did
earlier in this module. First command /
click on the RGB channel. This makes a
selection again based on the luminosity
(lights and darks) of the visible image.
![](cross4.jpg)
5.
Now, turn this selection into a greyscale image by
clicking on the "Save Selection As Channel"
icon at the base of the window (the square icon with a hole
in it). And then, deselect the marching ants(command/D)
and click on this new Alpha 1 channel. This is the
grayscale image.
![](cross6.jpg)
And
again, to make this greyscale image work as a
displacement map we'll have to blur
and increase contrast to exaggerate lights and darks within
this image.
6.
Select Filter
> Blur Gaussian Blur and select 2 pixels
for starters (the higher the Radius, the
less sharp and chiseled the edge will look).
Then,
select Image > Adjust >
Levels and use the Input Levels sliders
to lighten the highlights and darken the shadows to taste
(see #10 above as a reference).
7.
Before applying the displacement map, go back to the "cross"
layer in the Layers Window.
![](cross10.jpg)
Experiment one last time with some more Blending Options
(see below). This screen shot illustrates the addition
of a Drop Shadow,
an Inner Shadow,
blending to Pin Light
at 77%
opacity and selecting a limited range of highlight values
in the Underlying Layer to
156/189.
![](cross7.jpg)
8.
When satisfied, apply the Displacement Map
as we did before (see #12 above).
9.
You'll notice the same issues regarding 'unrealistic' wrapping
into the contours of the rock which will need further adjustments,
especially on graphics.
10.
The
Liquify Filter
(Filter > Liquify) as well
as a little rubber stamping provides the final touches for
our logo.
FINAL
EFFECT:
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