These are the Instructions for the Tenth module of this course:
This week we are going to practice building a little Interactive program. We will call it an Interactive Map.
We will be using Frame Labels for Navigational purposes.
Framelabels
Framelabels help the crew working in a Flash project understand the structure of the Navigation with a quick look at the Timeline. They are also very helpful in complicated projects, since a change in the numeric frames (if one section needs to become shorter or longer after the programming has taken place) will not affect the accuracy of the script. gotoAndPlay("iceball"); |
File structure
We will use again the Stop action for articulating a NON LINEAR narrative, where the timeline no longer plays from the first frame to the last one. We will build buttons with remote rollovers (the Rollover information doesn't coincide with the UP or HIT area of the button, so it shows up in a different/remote location). I am asking also to place (if it fits your design) all the rollovers from all the buttons, on the same area of the Stage. |
Complete this week's assignment with an Interactive Map project.
Download sample files.
Analyze carefully the sample file before you design an Interactive Map of your own.
Your Map could be a Geographical map, or a plan for a house, a graphic diagram of a body, an animal, a news or scientific event... You can use a photo as a map, a drawing divided in sections, or Flash made material.
The exercise is about organizing information: you choose the type of information that you want to use.
Post your comments or problems you think the rest of the group can share, advice ideas and more on the discussion.
You need to begin preparing content for your Final Project.