These are the Instructions for the Fifth module of this course:
We are going to study the use and creative possibilities of the second Flash Animation Assistant:
_Motion Tween.
In the Classical animation industry, the animator draws the Keyframes or extreme poses, then gives a graphic to a junior animator with indications of how many in between drawings are needed to create the smooth motion effect. This is why Flash animation assistants are called "tweens".
The Motion-tween (from Flash CS4) is an animation assistant that allows you to display a smooth transition between keyframes setting DIFERENT properties values of ONE symbol: scale, position, rotation, skew, color effect. Motion tweens happen in special kind of layers called tween layers (you can set a normal layer to be a tween layer by right clicking on it an choosing that option) |
The IN keyframe looks like a normal flash keyframe, but the out keyframe looks like a diamond, and it's called "an anchor point" in your book.
After an initial keyframe you can have several anchor points that keyframe different properties.
Motion Tweens follow a motion path that can be curved with bezier points.
To control changes in speed, motion tweens can be controlled and tweaked with the Motion Editor.
Refreshing some concepts around symbols:
Graphic symbols.
To better understand the use of motion-tweens and Flash underlining structure, we should refresh the general concept of Symbols in Flash.
Once you have converted a piece of artwork into a graphic symbol, you can drag as many copies of it
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See the graphic symbol in the Library (right side) and the instance on Stage, and how it is indicated when selected. |
Editing a symbol.
There are 2 ways of editing a symbol in Flash:
There is no reference of what is happening on Stage: you are isolating the symbol itself. REMEMBER that you can use several layers inside a symbol to organize the artwork.
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2. You can also edit the symbol from the main Stage, by double-clicking the instance of the symbol, already on the timeline. If you try to edit the symbol this way, you will also go to the "special timeline" where the symbol's artwork exists, The other elements on the Stage will have "a washed-out look" and you will not be able to alter them in any way. |
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See how to edit a graphic symbol from the Stage
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How to come back to the main Timeline's Stage after editing a symbol |