MAT_116 FLASH I, Interactive foundation. Adobe Flash CC, CS6, with Action Scripting 3.0 | Alejandra Jarabo |
THE COURSE: 1-17-17 to 5-12-17 This class is an introduction to the basics of Interactive Multimedia. Through practical exercises and creative projects, we will learn how to use the Adobe Flash/Animate® environment to create Rich Media Applications, that integrate Animation, graphics, sound and interactivity. Although SWFs are not used directly for web anymore, Flash is a great platform to create Timing in Animation, export Animation, and prototype intercative experiences and games. This means a combination of sophisticated Graphics, high quality Typography, Audio and Video files, integrated into a single application that is prepared to load and run smoothly over the web. Flash is moving away from being the ideal platform for websites, because of not being suported on the I-phone and the I-pad but it is the best integrated platfrom to create complex interactivity and an ideal format to test simple games and apps, even if they later need to be reprogrammed in objective-C or other programming language. 1. We will begin the course by discovering the native graphic and Animation tools in Flash/Animate. The use of vector graphics, the use of a linear timeline, frame-by-frame animation, and specific animation assistants. 2. The free-form, dynamic and intuitive experience that the user can get from a Flash application, requires you, the author, to organize all the content so it can be accessed though a process that we call Interactive Navigation. We will dedicate a good portion of the class to understand the Idea, possibilities and technical production of an Interactive interface and navigation. 3. This will be, for many of you your first experience in the field of Interactive Applications. It will be an intense one and require a good deal of concentration, (you are going to change, in a sense, the way in which you think) but it will open your creativity to a whole new world of possibilities. |
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• We will be exposed to the problematic of creating an Interactive, as opposed to experiencing an Interactive. • We will discover how Flash structures the content to prepare it for interactive use (Symbols and Libraries). • We will bring Design, Composition, and Usability issues to design an Interface for your project. • We will analyze Communicative issues to understand the basics of Non-linear narrative , how to integrate information and interactive options in a narrative environment (intuitive content-use of buttons). • We will be introduced, through a hands-on experience; to the structure that allows Flash to create Interactive/non linear applications; this is called Action Scripting. • We will recognize the difference between a linear Timeline and an Interactive Timeline , and we will learn how to label and organize an Interactive timeline in Flash. • We will understand the basics of Action scripting language through the practice of all the commands that control the Timeline Navigation . • We will practice on planning, organizing and structuring your content. We will also learn how to set different recompression settings for our media, and how to monitor and recreate the loading of our media across time with different bandwidth situations (how would it work for users with different connections and data-speed transfer) • By the end of the semester, and coinciding with the finishing of your first Interactive Project, we will get exposed to more specific programming concepts, that aloud us to create scripts that control the loading of our project and to dynamically load new content to your existing application. |
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Student Learning Outcomes
SLO 1 - Animation - Upon successfully completing this class, a student will be able to use key-framed animation over a Timeline. |
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COURSE STRUCTURE This is NOT a self-paced course. Each week you will complete a module. Each module builds on the experience acquired in the previous one. Every semester we find students that figure out they have problems working with the software's structure when they have more than 4 assignments due. |
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Try to do your best on your weekly assignments. The assignments are not tests to check that you have practiced, they are creative opportunities to apply what you have learned. There should be a creative IDEA behind them. |
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We will complete a Final Interactive Flash Project that will be an equivalent of a Final Exam and will integrate most of the Techniques and routines learned through the course. The Final project will be delivered online, so we can see it streaming from a server. You will provide me with a description of your Final project by mid-semester, describing the creative idea, wireframe structure or description of the parts, and methods of Integration. |
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The class will take place in Canvas.
We will be working with ActionScripting 3.0 and Flash CC (Whatever version you have on the Creative Cloud), Flash CS6 and the new version in the Cloud, called Animate. Adobe Flash CC Professional, Classroom in a book. Adobe Flash CS6 Professional, Classroom in a book. As a new resource, all SBCC students have access to the complete Lynda.com Online training library In the past I gave students links to free videos in the Online Training Library. Now you can acess every volume on Flash (look under products or search for "flash and the feature you need"). I have also put together a help site, with reference to assignments, terminology and software use. I will give you links to the different pages through the course. |
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GRADING I have portrayed as a graphic so you can see the numeral value of our weekly activities.
Weekly assignments can add up to 50 points. If you turn an assignment late (after the Sunday deadline), five points will be discounted from your total score. In the assignment description you will see the rubric/grading table that specifies what exactly will be graded. Each forum (or discussion group) can give you up to 10 points. From the eighth module on we will work producing interactive short projects. This involves working with "Action scripting". If you are not familiar with any programming language (and I am expecting most of you to be in that case), you are going to work very hard in modules 8, 9, 10,11 and 12. We will work with timeline navigation to produce fully dynamic and interactive projects. Finally, try to not concentrate on numbers. The final goal of the class is to help you learn, and it has been structured around that goal. Good luck to you all and may you have a constructive experience. Alejandra |
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Final grades will be based on this scale, being 1800 the total score:
Score | Grade | |
1,710 to 1,800 points | A | |
1,530 to 1,700 points | B | |
1,300 to 1,450 | C | |
1,100 to 1,200 | D | |
<1,050 | F |
IMPORTANT LINKS
Calendar. School Calendar for Spring 2017
Last day to add or drop and receive a refund: January 28
Last day to drop with a W: March 19
Accommodations for Students with Disabilities:
Disabled Student Programs and Services (DSPS) coordinates all academic accommodations for students with documented disabilities at Santa Barbara City College. If you have, or think you might have, a disability that impacts your educational experience in this class please contact DSPS to determine your eligibility for accommodations. DSPS is located in the Student Services (SS) Building, Room 162. Their phone number is 805-730-4164.
If you are already registered with DSPS please submit your accommodation requests via the ‘DSPS Online Services Student Portal’ as soon as possible.
Once submitted and confirmed please visit with me about your specific accommodations.
Please complete this process in a timely manner to allow adequate time to provide accommodation.