This week you will work, for the first time, with an Interactive timeline. We will use ActionScripting 3.0 Many of you wanted to have something happening (an animation) AFTER the button was pressed and not limited to the user holding the button. You need to understand how to "name a button" by entering the name in the properties panel of a button already on Stage. You also need to get familiar with functions, how to declare them and name them in the script. |
You also need to pay attention to Flash's "ready-made" functions. They are called "methods", and those are the "Timeline actions" we constantly use in flash. Stop() |
Check the extra pages that I have given links to in this module. Take advantage of the web: do a search for specific terms, being programming concepts, errors... |
My video-tutorials Video 1: Button structure and instance-names in Flash. http://soma.sbcc.edu/users/ajarabo/F_online/A_MOODLE_FILES/Training_movies/AS_button&name.mov Video 2: How to program a button in AS3. The first time you do this it might seem like a world to you but this piece of code is something you will always use in this exact way and as you learn more ActionScripting you will realize how valuable and versatile it can be. http://soma.sbcc.edu/users/ajarabo/F_online/A_MOODLE_FILES/Training_movies/AS_program_button.mov Video3: How to use a movieclip as an answer when the timeline command used is gotoAndStop (frame_number) |