Consult my Flash help-website on Using buttons: http://soma.sbcc.edu/Users/Ajarabo/F_online/button.htm Using Sound is mandatory on Module 9, but if you are using little sound bites in your buttons, it would be a good idea to take a look at what are "sound sync modes in Flash". http://soma.sbcc.edu/Users/Ajarabo/F_online/sound.htm Remember that sounds for buttons should be short in duration and small in file-size If you want to find free sound-effect files, you can find good ones at Consult my Flash help-website for information on how to use flashkit and basic sound information. http://soma.sbcc.edu/users/Ajarabo/F_online/sounds_over_web.htm
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How to build a basic button through a button Symbol in Flash/Animate: How organize your work inside Movieclip-symbols , to contain animation and all types of content: |
Consult my Flash help-website on movie-clips: http://soma.sbcc.edu/Users/Ajarabo/F_online/movie_clip.htm Consult my Flash help-website on Creating artwork for your buttons: http://soma.sbcc.edu/users/ajarabo/F_online/buttons_examples.html Consult my Flash help-website to see examples of previous assignments for this week: http://soma.sbcc.edu/users/Ajarabo/F_online/projects_movieclipbutt/Frameset_mc_button.htm
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Both the button/s and the main movieclip will need animation and armatures allow for very organic and soft animation that looks organic and flowy with a visual effect that resembles shape tweens. You can place an armature on a raw shape by defining bones and joints between them with the bone tool (watch the training movies below). You can also define bones and joints on a character that has each body piece defined ad a movieclip symbol (but not containing animation on each part, that would be too gret for an animation that renders as it streams!). The movement of a flash armature resembles a puppet or articulated toy (when working with movieclips) and a very organic morph when working with a raw shape. Use loose-stuffed shapes when working with the second technique and try not to push joints to the linmit or you will see the body using coherence on estreme motion. This is a tool to use with care. You can read about Armatures/articulated motion on Chapter 5 of your book. You should get familiar with the Animation technique called Inverse Kinematics. Watch the video linked below.
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Video links |