Building an Interactive Map with Action Scripting 3 is not specifically covered in your book . |
Pages related to the Interactive map assignment in your help-site. Dot syntax is a very simple structure used by Action Scripting to call objects through the code.
WHO • WHAT In order to be able to call objects with your code (Buttons and movie-clip symbols on Stage), you need to name your symbol's instance through the Properties panel. To better understand the construction of an Interactive map, you will need to have a good grasp of concepts like: |
The Timeline and the Stage structures It is important to organize the Timeline in independent layers.
Don't forget to name the buttons on Stage. Frame-labels should be either all with the first letter in capital or all in lowercase. You can draw a rectangle on an extra layer in the Main Timeline, to have a clear visual reference of the Stage area dedicated to rollover content. Notice that transparent buttons look like semitransparent-turquoise shapes in the authoring environment (in the fla file). Export the file to swf to see the button working and remember that it will become INVISIBLE in the swf file. |
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Challenges in this assignment. This is the first time that you design a complex interactive in Flash and there will be some design-challenges. This first graphic information and the navigational system has to be ALWAYS PRESENT through the project. This means we are going to experience a CONSTANT interface. This is your first challenge: How to create a constant graphic interface (with image and text) that leaves space for more content to come. You need to place some content on rollover of each one of the buttons, to get a taste of what each buttons is going to bring you content-wise, and to spot the delimitation of the button itself, since the buttons are invisible before you rollover them. In the sample file I am showing you how to use a layer on the main timeline as a graphic registration device to place content inside each one of the buttons. You can use this system if the rollover information is always going to be located on the same area of the Stage. When we click on a button, we will get the rest of the information: small/medium photographs, short slideshows, text, graphics or whatever works for your theme. Notice that on Stage, when you rollover on a second item, after you have clicked on the first one, you will see the rollover information with the first content STILL ON STAGE. Finally, if all your "answer content" is placed on the same location on Stage, you should make sure that text or images are alligned to the same guides. |
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Rollover content inside the buttons. Remote rollover construction.
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Content Location with a Constant Interface
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